Game-industry consulting
Production, live-ops, and launch help for studios and publishers, from someone who has shipped 45+ titles across MMOs, free-to-play, and live service. From EverQuest in 1999 to New World, Lost Ark, and 2XKO.
How I help studios
Season cadence, content pipelines, and monetization and economy tuning that respects both players and the P&L.
Release readiness, scope triage, and the unglamorous production rigor that gets a build out the door on the date you committed to.
Operating persistent worlds at scale: expansions, patch trains, and the team structure that sustains them for years.
Roadmaps, milestones, and cross-discipline coordination for studios that need a steady hand, fractional or per project.
Selected credits
Twenty-five years across MMOs, casual blockbusters, and modern live service. Box art shown for reference only.











































Contact
Send a few details and I'll reply with whether I can help, a suggested first step, and what it would take. No pressure, no jargon.